Thanks for the help. you stated: "go to the tuning section below the waveform.
Now change it to whatever you need (which in this case, will be the General MIDI drum kit map)" Is that where it now says
Yes, it is the field which says "1 (C#)". Highlight it and replace it with the correct note number.
In the case of the side stick, this will be 37.
I assume I should do this for every note.
You are correct, you should repeat this for all notes.
Make sure to use the correct note numbers, otherwise the pitch of each drum sound could be different from the original sample.
"find samples with a blank key range," where do I find these?
When you go back to the "instruments" section, and where you have assigned your key ranges for each sample, look for any samples that do not have any key range assigned. This will appear as a blank space in the "key range" field.
Fill in the blank space with the correct key number in the General MIDI drum kit map. Repeat this until you've filled in all the blank spaces.
By default, a blank space means that the sample will play if you play any
note on the keyboard. Thus, a failure to fill in blank spaces will result in the problem you initially had; the sample will play regardless of what note you play on the keyboard.
This is my first attempt at sound font creation so i do appreciate your understanding.
I understand that soundfont creation can start off as a little daunting, and I'm glad I was able to help you.