I through some unknown urge I have started up a soundfont project.
The goal is to have the best possible midi sound that can come out of a synthesizer. Size is not of any concern for me, quality is my only goal!
For this project I'm working on making sf2 files bassmidi compatible. Mostly so they will work with Zoltan's excellent program, Falcosoft MidiPlayer. I'm pretty new at this soundfont thing, so I've probably made a number of mistakes. Feel free to let me know what I need to fix.
I've only used samples from places with compatible licenses to GPL with a exception to allow the music made from this to be sold for $$$.
What does this mean? Do what you want with this, You can also make your own version of this soundfont, as long as you license it in a similar manner.
I'm releasing these in two formats, SF2 and SFOGG. SF2 is uncompressed and very large, this is basically the "sourcecode" for the thing. SFOGG is a custom format used by FalcoSoft MIDIPlayer. It's WAAAAY smaller for 95% the same quality.
THE K.O.R. SOUNDFONT PACK V.3.70
This is a GM complete and tuned soundfont that I've tried to loosely model after how the Roland SC-VA sounds, but using real instrument samples whenever possible. Most of the synth sounds are also based off of real instruments, cept for ones that were not meant to emulate a particular instrument or real world sound. (Saw Wave, Square Wave, etc...) Those ones were left mostly alone.
I've tested this mostly for Orchestrated music as well as a bit of power metal. This should give a distinct sound that should work well with most games that use General MIDI for music. (Tyrian, Decent, DOOM, WarCraft, Duke Nukem 3D, FF7, etc...).
The Files in this list were used to make my soundfonts. They are all either GPL or CC for license
Orchestra Samples - virtualplaying.com
Orchestra and SFX Samples - musescore.org
Keyboard and SFX Samples - Musyng Kite
Guitar and Sax Samples - karoryfer.com
Guitar and Piano Samples- freepats.zenvoid.org
Guitar Samples - flamestudios.org
Guitar Samples - soundfonts4u
This should slightly decrease the amount of voices used. I fixed a tone of issues with the missing velocity settings for several Brass and Woodwind instruments. Had to replace the BaritoneSax instrument I was using because it was too big (and poorly coded), but DAMN did it sound good, I'll probably find some way to shove it back in.