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TOPIC: Select 100 Samples, Drag+Drop, get 100 Instruments

Select 100 Samples, Drag+Drop, get 100 Instruments 11 months 4 days ago #1

  • tahutoa
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I've ripped some samples from a PS1 game. Problem is, there are 301 of them. Is there anyway to, for multiple samples at once, simultaneously create a new instrument and automatically bind the sample to it? Even better if the same tool applies for presets.

Like, I seriously do not want to click "New Instrument" then "Bind Sample To" 301 times (and then have to do the same thing for presets).

Multiple ways of implementing this (all of which I tried):
After selecting all the samples you wanted, you could
1. Hover them onto the New Instrument button, up in the HUD;
2. Hover them onto the "Instruments" tree
THEN, after that, the program would automatically make a bunch of instruments at once, naming each one after its respective sample by default.

Ideally this same tool would apply to Presets, as well. The graphics already react to having you drag stuff onto them (as the screenshot shows), and there's a similar process already in place (dragging many samples onto one instrument), so it may be a question of retooling the "adding multiple samples to one instrument" scripts, I don't know.

A work-around would be to add an option to create more than one instrument/preset at a time, with the name you type in being repeated the same way Windows Explorer does it. If you type "BigLump" into the prompt, a bunch of instruments show up: "BigLump (1)," "BigLump (2)," etc.
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Last Edit: 11 months 4 days ago by tahutoa.
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Select 100 Samples, Drag+Drop, get 100 Instruments 10 months 2 weeks ago #2

  • Davy
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This is a nice idea indeed. I propose to implement it this way:
  • select multiple samples,
  • drag them over the "instruments" node
  • a dialog will pop to display those options:
    • create an instrument containing all selected samples
    • create an instrument per sample
    • cancel the operation.

The same can be done with instruments when dropping them on the node "presets".
It's on the list for the next version:
github.com/davy7125/polyphone/issues/26
Last Edit: 10 months 2 weeks ago by Davy.
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Select 100 Samples, Drag+Drop, get 100 Instruments 10 months 2 weeks ago #3

  • tahutoa
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Davy wrote:
This is a nice idea indeed. I propose to implement it this way:
  • select multiple samples,
  • drag them over the "instruments" node
  • a dialog will pop to display these options:
    • create an instrument containing all selected samples
    • create an instrument per sample
    • cancel the operation.

The same can be done with instruments when dropping them on the node "presets".
It's on the list for the next version:
github.com/davy7125/polyphone/issues/26

Yesss, radical. Thank you, this'll be a stupendous addition
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Select 100 Samples, Drag+Drop, get 100 Instruments 2 months 2 weeks ago #4

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I've been using 2.0.1 to edit that big sf2 (I redownloaded it from the source; the issue was that it was a good few thousand kb larger after I made those edits), and I tried the methods you listed in your reply, but it didn't work. Do I have to switch this feature on, somehow, or did it just not get implemented yet?
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Select 100 Samples, Drag+Drop, get 100 Instruments 2 months 2 weeks ago #5

  • Davy
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This feature is working according to my tests. I used several soundfonts and it was working every time. I can suggest you try first with a "normal" soundfont to see yourself. The problem of the "big" soundfont might be somewhere else.
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Select 100 Samples, Drag+Drop, get 100 Instruments 2 months 2 days ago #6

  • tahutoa
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Sorry, I was trying to do it by dragging it over to the toolbar icon rather than the tree.
Which reminds me: seeing how dragging samples from one instrument to another copies over all the data, I think it would be interesting to be able to drag samples from an instrument back on to the instrument tree, have it create the new instruments for each as usual, but still copy over the data. :)
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